AZ ÉN UTAM / MY WAY
The aim of ‘My way’ is to help people understand the impact of career decisions. During the game, players go through the different stages a career (e.g. education, the world of work and career changes). They can win or lose points based on several main categories (Money, Experience, Reputation, Health, Time and Happiness). There are no wrong answers. Each decision helps to develop the player’s self-awareness and experiences. The unique feature of the game is that players can simulate real-life experiences, get concrete feedback on their decisions and evaluate their self-awareness.
The game was based on a version developed by the Lithuanian Euroguidance Centre and was published in Hungary by the national Euroguidance centre in 2016.
Progression through the game is via the roll of a dice. The game board presents the elements of a career pathway (learning, job-seeking, employment, changing a career). During the game, players present personal experiences gained during their individual career pathway. When landing on certain squares, players have to draw a card (‘Difficulty’, ‘Challenge’, ‘Question’). The questions are related to career decisions, professional processes and the labour market. The quizmaster/moderator monitors the answers. The game ends, when all players reach the ‘finish’ square.
The game requires the presence of a moderator (quizmaster). The moderator has to be able to lead a group discussion and to support consensus building. Based on experience so far, the board game is best suited to small group sessions, e.g. group careers guidance sessions or job-search clubs.
Young people, job seekers, careers practitioners
TYPE OF PRACTICE
Board game; Interactive learning tools; Assessment and self-assessment instruments
Contact: Nemzeti Szakképzési és Felnőttképzési Hivatal, Euroguidance Magyarország (National Institution for Vocational Education, Euroguidance, Hungary)
How to use this Resource
Using this resource for learning
The careers and employment group discussions which take place during the game mean alternative points of view can be explored and questions asked. The disadvantage of the game is that it takes time, usually lasting between 1-1.5 hours. This is at the limit of the concentration threshold for many.The most important element of the game is the discussion during and/or after the game, when the players summarise their individual experiences. No specialist equipment/programme/application is required to play.The number of participants is limited to 4 (either individuals or groups)